We are sorry, we weren't able to write any regular blog posts or screen-shots. We finished this in one long 5 hour sprint and we like you to appreciate for what it is. Download link has been updated, and this is it. We hope you enjoy it, as much as we enjoyed making it.*all in-game sarcasm are intended
November 12, 2011 —
SenJr
We are nearing completion but still have some work left. Unity has really hampered our creative ability and caused us to change our concepts three times but through all of this the team is still strong and very motivated to finish the project on time and do it to the best of our ability.
So the overnight sprint was a success, we were able to do what we set out aka design the level and mechanics, add sprites and behaviours and we're looking good so far. I do wish that we get to create more levels so that players can enjoy the game for a longer run. Lets hope the 7 hour deadline gets us closer to that cause during the night sprint we worked on the level, the art and the behaviours.
8 more hours to go and every member except our Programmer - Toone - is taking a break. It's been a hard night, but our game is finally coming together brilliantly! We've the 1st stage of the game ready and working . . . About to move onto the next stage in a while . . . This is team Smart Plate Signing out for now.
So, we successfully managed to clear level 2 of BYOG.. (Spent the night!!) We are working on removing the bugs and making the game ready for the prototype.. However, the LDD has been tested but couldnt be applied due to bugs. Will implement the levels, transitions and animations and try to make the prototype look as finished as possible.